?

Log in

thekinginyellow [entries|archive|friends|userinfo]
thekinginyellow

[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

Yet Another Critical Perspective On Waluigi [Apr. 7th, 2015|02:14 am]
thekinginyellow
[4/7: Edited for historical accuracy.]

Behold the cut! Wah ah ah ah!Collapse )

Inspired by these little bits of wonderfulness.
link3 comments|post comment

Infinite Magic Glories [Mar. 6th, 2015|10:39 pm]
thekinginyellow
Teaser for a game that may or may not get written.Collapse )
link5 comments|post comment

Game Wrap [Mar. 2nd, 2015|02:16 pm]
thekinginyellow
This is a LARP GMing praxis post.

This is a cut.Collapse )
link4 comments|post comment

Let's Talk About LARPs: Mechanical Missions [Dec. 27th, 2014|04:59 pm]
thekinginyellow
This post is pure LARP theory. If you're dont interested in that, move on.Collapse )
link7 comments|post comment

Moral Imagination [Nov. 1st, 2014|06:00 pm]
thekinginyellow
Or, Why Preening GM Rage Has Philosophical Valence

It's my hope that I'll be spending much of November writing Serious Blog Essays on a Serious Blog.  This piece really doesn't rise to the level of "serious" -- it's sort of a stream-of-conciousness conceptual ramble -- and it isn't quite part of the same conceptual sequence, but nonetheless it seems relevant enough that I didn't want to pass it over.  So I'm getting it out of the way first, and sticking it here on LJ.

This is a cut.Collapse )
link4 comments|post comment

Inindo: Way of the Ninja [Oct. 26th, 2014|10:37 pm]
thekinginyellow
This is a discussion/review of an old obscure video game that I like a lot, which I spent much of the weekend replaying.  You know, because everyone was crying out for such a thing.

In between the realms of "things that are actually good" and "nostalgia-laden things that are bad but that we liked when we were too young to know any better," there's an uncomfortable intermediate zone.  Sometimes art is at once utterly exalted by its virtues and utterly crippled by its flaws, such that neither the bad nor the good can be submerged in the other, and we're forced to juggle our admiration and our frustration.  This can happen in many different contexts, but I find it happens most often with things that are just plain weird -- something about the experience is unique and amazing, and so we can't let go of it even amidst all the failures of execution.

Inindo falls right in the middle of that zone.

This is a cut.Collapse )
linkpost comment

Nobilis and Politics [Oct. 13th, 2014|02:46 am]
thekinginyellow
For those of you who actually care about political thought: there are really no new insights here.  It's just a cute organizing principle, albeit one that has helped me clarify my own thoughts a bit.  Mostly it's meant to be fun for RPG fans.

For those of you who care about Nobilis: this is based on Third Edition, which has some relevant changes.  Good ones, in my opinion.

This is a cut.Collapse )
linkpost comment

And now for something completely different [Sep. 26th, 2014|03:32 pm]
thekinginyellow
I figure that, by this point, many of you are probably sick of my attempts to refine a random, pointless, unconnected-to-anything mapping scheme.  For which I can't blame you.  But things could be so much darker.

Perhaps you will find it amusing, or diverting, to hear about what may be the worst mapping scheme I've ever encountered.

This is a cut.Collapse )
linkpost comment

NUMS 1.2 [Sep. 25th, 2014|03:00 pm]
thekinginyellow
Patch NotesCollapse )

IntroductionCollapse )

Step 1: Determine Your PowerCollapse )

Step 2: Choose Your PathCollapse )

Step 3: Manifest Your WeaponCollapse )
link19 comments|post comment

NUMS Follow-up and Feedback [Sep. 22nd, 2014|10:05 am]
thekinginyellow
So: my impression is that this was pretty successful.  At least, uh, notably more successful than the OUMS.

This is a cut.Collapse )
link5 comments|post comment

navigation
[ viewing | most recent entries ]
[ go | earlier ]